> In reference to Stef's message - if you were to do Morphic all over
> again - what would you change?
In what area?! Graphics-wise, morphs should have local coordinates as
well as a full transform. Composition-wise, a morph should be made up
of a set of individual, atomic aspects which describe the basic visual
properties (fill, border, text, graphic, etc) and do essentially
"just" the integration of those. Layout-wise, we need something that
abstracts a little from those "wrapper hierarchies" which really get
into the way - after all what you
really want to see is the "meat", e.g., the guys actually doing
anything.
In addition, I think we need a less global control about the layout
aspects - what's in there right now works perfectly well "if you know
what you are doing" but that's exactly the problem. To many
combinations lead to unforeseeable results.