The graph model support that I added is the part of Connectors that
I'm least happy with. It turns out that the way I did it (even if
copying weren't broken) gets in the way of sharing graph model items
between graphs, and also imposes a particular set of decisions as to
hierarchical graph structuring and policy.
In particular, there is the problem of allowing a particular domain
model object to have different connectivity in different contexts.
And there is also the distinction between a Morph and its domain
model: original Morphic thought would have them be the same thing in
many cases, but a lot of the time you want to look at Morphs as views
(hence my separation of graph model items from Morphs).
However, this means that things work differently in Worlds with and
without graph contexts; in the ones _with_ graph contexts, there is a
separate structure that represents the "real" graph. Unless this
(possibly invisible) structure is maintained in a way that coincides
with the user's needs, it will get in the way. An example of this is
my desire to have a generic graph iterator morph for Etoys. I'd like
such a thing to work in a world where the entire graph model is
implicit in the morphs themselves (i.e. what you see is all you get).
But I'd also like to be able to use EToys as an extension language
for certain kinds of operations on Connectors drawings that have a
deeper model.
I am in the middle of reading Giorgio Busatto's 2002 PhD thesis
paper, entitled "An Abstract Model of Hierarchical Graphs and
Hierarchical Graph Transformation"
(http://theoretica.informatik.uni-oldenburg.
de/~giorgio/papers/thesis.ps.gz , 672Kb ).
It is quite interesting and probably should be required reading for
anyone interested in hierarchical graphs of any kind. It is also
quite readable for someone like me who doesn't have a math or
computer science degree (though some familiarity with the concepts
and notation of set theory is helpful), and appears to be obviously
useful, neither of which I can say about all the graph theory papers
that I've read.
He argues (convincingly, I think) that because one might want to do a
number of graph transformations and/or apply various policies to how
hierarchical graphs are constructed, it is a bad idea to make
excessively clever graph elements (nodes and edges). In fact, his
model views the connection relationship between graph elements as an
attribute of the graph itself, going so far as to move the knowledge
of connectivity from the edges themselves into the graphs (more
specifically, into the graph skeleton and its packages).
I think this view would work better in the general case, as it avoids
having a dual structure that must be maintained separately in the
case of the Connectors themselves. Changes to the connectivity of a
Connector are the user's assertions and desires about changes to the
visible part of the graph itself. However, the morphs in the current
world or other container may themselves only be a reflection of part
of a larger graph.
By making the graph package (Busatto's term for a particular subset
of the nodes and edges of the entire graph, itself part of the
"hierarchy graph") separate and responsible for reflection on
connectivity, a number of the problems are eliminated. So questions
about connectivity are always delegated to a graph package (what I
called a "graph context"). This lets us have the same graph element
(nodes or edges) shared, with some elements visible in some contexts
and not others.
Among the things that need to be made possible to make this end-user
friendly are:
- specify graph types and policy without having to be a programmer
- create graphical shapes representing specific graph elements (that
is, how best to present a focused view of the available graph
elements for assocation with the current package)
- use pluggable transformers and iterators to define operations and
policy
- see the distinction between the view(s) of the graph and the
internal model of the graph (that is, how to make the distinction
between (say) deleting the last view of an edge and deleting the
edge itself). I'm interested in ideas for how this could be made
useful and powerful from a programmer as well as an end-user point
of view. Thanks,
-- Ned Konz